Introduced by the Skeletal Cardinal = Article I - Definitions = The Active Players are all players who have not yet forfeited. An Eldritch Personality is a character roleplayed by a particular Active Player. In this rule, "attendee" or "attendees" refers exclusively to Active Players in attendance; those present who are not Active Players are not "attendees." = Article II - Timing and Content = A voice chat session will be scheduled and held following every complete circuit of turns and before the next circuit begins. Attendance is not mandatory, but the voice chat session must be explicitly scheduled. If desired, any attendee may propose to ignore or supersede any part of the meeting structure described in this rule. This proposal may be accepted by a simple majority vote between all attendees. If no such proposal passes a vote, default to the structure and content described here. There will be two distinct components to each voice chat session: (1) the Preamble, and (2) the Eldritch Assembly. There is no required length for the Post-Circuit Voice Chat, but a guideline is 10 minutes plus 5 minutes per attendee. Typically 5 minutes will be allotted to the Preamble, 5 to conclude the Eldritch Assembly, and 5 minutes allotted to each attendee for speeches, roleplay, etc. It is expected (though not strictly required) that all attendees will say at least a few words. = Article III - The Preamble == == Article III-A - Purposes of the Preamble == The Preamble of the voice chat session will serve three purposes: (1) To commemorate and reflect upon the overall player experience of the previous circuit of turns, (2) To generally discuss Nomic (including, but not limited to, clarifications and personal opinions) and its manifestation in the world of TNS, (3) To discuss the current legislative process, its effectiveness, clarity, and fun, and possible revisions which might be made to improve player enjoyment. == Article III-B - Preamble Conduct and Priority == The Preamble is designed to solicit player feedback and keep things fun for everyone. Accordingly, attendees are expected to participate out of character, and not as their Eldritch Personalities. When time is a concern, the Preamble has priority over the Eldritch Assembly. If it is necessary to extend the Preamble, but the meeting has a limited duration, the necessary time will be taken from the Eldritch Assembly. = Article IV - The Eldritch Assembly = The Eldritch Assembly is dedicated to roleplay, in-character speeches, etc. This is an opportunity for players to air in-character grievances, celebrate in-character victories, gain a greater understanding of their Eldritch Personalties, and strengthen attendees' confidence in roleplay for the upcoming circuit of turns. The Eldritch Assembly is, in-universe, assumed to take place within some sort of building or other meeting space. Eldritch Personalities are not permitted to leave this space during the assembly. Furthermore, the Eldritch Personalities are assumed to be the only significant characters in the room; players may not improvise the presence of other important characters. Likewise, players should avoid referencing events which would significantly affect the game's universe, if such events are not already an established part of the lore.