tns-nomic

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commit 5d9c99c4791ddd94927cabb66e18c6aa6d4115ae
Author: Skylar Hill <stellarskylark@posteo.net>
Date:   Tue, 26 Jul 2022 22:54:41 -0500

Initial ruleset

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} + pre.src-mscgen:before { content: 'Mscgen'; } + pre.src-ocaml:before { content: 'Objective Caml'; } + pre.src-octave:before { content: 'Octave'; } + pre.src-org:before { content: 'Org mode'; } + pre.src-oz:before { content: 'OZ'; } + pre.src-plantuml:before { content: 'Plantuml'; } + pre.src-processing:before { content: 'Processing.js'; } + pre.src-python:before { content: 'Python'; } + pre.src-R:before { content: 'R'; } + pre.src-ruby:before { content: 'Ruby'; } + pre.src-sass:before { content: 'Sass'; } + pre.src-scheme:before { content: 'Scheme'; } + pre.src-screen:before { content: 'Gnu Screen'; } + pre.src-sed:before { content: 'Sed'; } + pre.src-sh:before { content: 'shell'; } + pre.src-sql:before { content: 'SQL'; } + pre.src-sqlite:before { content: 'SQLite'; } + /* additional languages in org.el's org-babel-load-languages alist */ + pre.src-forth:before { content: 'Forth'; } + pre.src-io:before { content: 'IO'; } + pre.src-J:before { content: 'J'; } + pre.src-makefile:before { content: 'Makefile'; } + pre.src-maxima:before { content: 'Maxima'; } + pre.src-perl:before { content: 'Perl'; } + pre.src-picolisp:before { content: 'Pico Lisp'; } + pre.src-scala:before { content: 'Scala'; } + pre.src-shell:before { content: 'Shell Script'; } + pre.src-ebnf2ps:before { content: 'ebfn2ps'; } + /* additional language identifiers per "defun org-babel-execute" + in ob-*.el */ + pre.src-cpp:before { content: 'C++'; } + pre.src-abc:before { content: 'ABC'; } + pre.src-coq:before { content: 'Coq'; } + pre.src-groovy:before { content: 'Groovy'; } + /* additional language identifiers from org-babel-shell-names in + ob-shell.el: ob-shell is the only babel language using a lambda to put + the execution function name together. */ + pre.src-bash:before { content: 'bash'; } + pre.src-csh:before { content: 'csh'; } + pre.src-ash:before { content: 'ash'; } + pre.src-dash:before { content: 'dash'; } + pre.src-ksh:before { content: 'ksh'; } + pre.src-mksh:before { content: 'mksh'; } + pre.src-posh:before { content: 'posh'; } + /* Additional Emacs modes also supported by the LaTeX listings package */ + pre.src-ada:before { content: 'Ada'; } + pre.src-asm:before { content: 'Assembler'; } + pre.src-caml:before { content: 'Caml'; } + pre.src-delphi:before { content: 'Delphi'; } + pre.src-html:before { content: 'HTML'; } + pre.src-idl:before { content: 'IDL'; } + pre.src-mercury:before { content: 'Mercury'; } + pre.src-metapost:before { content: 'MetaPost'; } + pre.src-modula-2:before { content: 'Modula-2'; } + pre.src-pascal:before { content: 'Pascal'; } + pre.src-ps:before { content: 'PostScript'; } + pre.src-prolog:before { content: 'Prolog'; } + pre.src-simula:before { content: 'Simula'; } + pre.src-tcl:before { content: 'tcl'; } + pre.src-tex:before { content: 'TeX'; } + pre.src-plain-tex:before { content: 'Plain TeX'; } + pre.src-verilog:before { content: 'Verilog'; } + pre.src-vhdl:before { content: 'VHDL'; } + pre.src-xml:before { content: 'XML'; } + pre.src-nxml:before { content: 'XML'; } + /* add a generic configuration mode; LaTeX export needs an additional + (add-to-list 'org-latex-listings-langs '(conf " ")) in .emacs */ + pre.src-conf:before { content: 'Configuration File'; } + + table { border-collapse:collapse; } + caption.t-above { caption-side: top; } + caption.t-bottom { caption-side: bottom; } + td, th { vertical-align:top; } + th.org-right { text-align: center; } + th.org-left { text-align: center; } + th.org-center { text-align: center; } + td.org-right { text-align: right; } + td.org-left { text-align: left; } + td.org-center { text-align: center; } + dt { font-weight: bold; } + .footpara { display: inline; } + .footdef { margin-bottom: 1em; } + .figure { padding: 1em; } + .figure p { text-align: center; } + .equation-container { + display: table; + text-align: center; + width: 100%; + } + .equation { + vertical-align: middle; + } + .equation-label { + display: table-cell; + text-align: right; + vertical-align: middle; + } + .inlinetask { + padding: 10px; + border: 2px solid gray; + margin: 10px; + background: #ffffcc; + } + #org-div-home-and-up + { text-align: right; font-size: 70%; white-space: nowrap; } + textarea { overflow-x: auto; } + .linenr { font-size: smaller } + .code-highlighted { background-color: #ffff00; } + .org-info-js_info-navigation { border-style: none; } + #org-info-js_console-label + { font-size: 10px; font-weight: bold; white-space: nowrap; } + .org-info-js_search-highlight + { background-color: #ffff00; color: #000000; font-weight: bold; } + .org-svg { width: 90%; } +</style> +</head> +<body> +<div id="content" class="content"> +<div id="table-of-contents" role="doc-toc"> +<h2>Table of Contents</h2> +<div id="text-table-of-contents" role="doc-toc"> +<ul> +<li><a href="#orgcc9d09d">1. Immutable Rules</a> +<ul> +<li><a href="#org4453c28">1.1. Rule 101 - Initial Set and Rule Bindingness</a></li> +<li><a href="#org5fcca15">1.2. Rule 102 - Rule Mutability</a></li> +<li><a href="#org11006df">1.3. Rule 103 - Rule Changes Defined</a></li> +<li><a href="#org9643fec">1.4. Rule 104 - Rule Change Proposals</a></li> +<li><a href="#orge8c5e79">1.5. Rule 105 - Voter Eligibility and Compulsory Voting</a></li> +<li><a href="#org352a3eb">1.6. Rule 106 - Procedure for Introducing a Rule-Change Proposal</a></li> +<li><a href="#org708984d">1.7. Rule 107 - Rule Change Timing of Effect</a></li> +<li><a href="#orgaec5969">1.8. Rule 108 - Rule Change Proposal Enumeration</a></li> +<li><a href="#orgdb52b0b">1.9. Rule 109 - Transmuting Immutable Rules</a></li> +<li><a href="#orga51b563">1.10. Rule 110 - Immutable Rule Priority</a></li> +<li><a href="#org4120976">1.11. Rule 111 - Rule Change Debate</a></li> +<li><a href="#orgd66d45c">1.12. Rule 112 - Victory by Points</a></li> +<li><a href="#org2a48197">1.13. Rule 113 - Forfeiting</a></li> +<li><a href="#orgbfc0b2a">1.14. Rule 114 - Guaranteed Legality of Changing the Rules</a></li> +<li><a href="#org864ec7f">1.15. Rule 115 - Mutability of Rule Change Procedures and Rule Self-Reference</a></li> +<li><a href="#org31a0fca">1.16. Rule 116 - Freedom Beyond the Rules</a></li> +</ul> +</li> +<li><a href="#org64c17da">2. Mutable Rules</a> +<ul> +<li><a href="#orgb61b91e">2.1. Rule 201 - Turn Order</a></li> +<li><a href="#orgc974f0e">2.2. Rule 202 - Turn Makeup</a></li> +<li><a href="#org1fc6211">2.3. Rule 203 - Threshold for Accepting Rule Changes</a></li> +<li><a href="#org59b8262">2.4. Rule 204 - Reward for Dissent</a></li> +<li><a href="#org415d893">2.5. Rule 205 - Timing of Rule Changes</a></li> +<li><a href="#org69de0d8">2.6. Rule 206 - Penalty for Defeated Proposals</a></li> +<li><a href="#org5b1bbaf">2.7. Rule 207 - Votes Per Player</a></li> +<li><a href="#org2811c79">2.8. Rule 208 - Point Threshold</a></li> +<li><a href="#org1849f3e">2.9. Rule 209 - Maximum Mutable Rules</a></li> +<li><a href="#orge243e90">2.10. Rule 210 - Rule Conflict Resolution</a></li> +<li><a href="#org69b8cac">2.11. Rule 211 - Resolving Rule Interpretation Conflicts</a></li> +<li><a href="#org3128490">2.12. Rule 212 - Stalemate</a></li> +</ul> +</li> +</ul> +</div> +</div> +<div id="outline-container-orgcc9d09d" class="outline-2"> +<h2 id="orgcc9d09d"><span class="section-number-2">1.</span> Immutable Rules</h2> +<div class="outline-text-2" id="text-1"> +</div> +<div id="outline-container-org4453c28" class="outline-3"> +<h3 id="org4453c28"><span class="section-number-3">1.1.</span> Rule 101 - Initial Set and Rule Bindingness</h3> +<div class="outline-text-3" id="text-1-1"> +<p> +All players must always abide by all the rules then in effect, in the form in +which they are then in effect. The rules in the Initial Set are in effect +whenever a game begins. The Initial Set consists of Rules 101-116 (immutable) +and 201-212 (mutable). +</p> +</div> +</div> +<div id="outline-container-org5fcca15" class="outline-3"> +<h3 id="org5fcca15"><span class="section-number-3">1.2.</span> Rule 102 - Rule Mutability</h3> +<div class="outline-text-3" id="text-1-2"> +<p> +Initially rules in the 100's are immutable and rules in the 200's are mutable. +Rules subsequently enacted or transmuted (that is, changed from immutable to +mutable or vice versa) may be immutable or mutable regardless of their numbers, +and rules in the Initial Set may be transmuted regardless of their numbers. +</p> +</div> +</div> +<div id="outline-container-org11006df" class="outline-3"> +<h3 id="org11006df"><span class="section-number-3">1.3.</span> Rule 103 - Rule Changes Defined</h3> +<div class="outline-text-3" id="text-1-3"> +<p> +A rule-change is any of the following: (1) the enactment, repeal, or amendment +of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a +mutable rule; or (3) the transmutation of an immutable rule into a mutable rule +or vice versa. +</p> + +<p> +(Note: This definition implies that, at least initially, all new rules are +mutable; immutable rules, as long as they are immutable, may not be amended or +repealed; mutable rules, as long as they are mutable, may be amended or +repealed; any rule of any status may be transmuted; no rule is absolutely immune +to change.) +</p> +</div> +</div> +<div id="outline-container-org9643fec" class="outline-3"> +<h3 id="org9643fec"><span class="section-number-3">1.4.</span> Rule 104 - Rule Change Proposals</h3> +<div class="outline-text-3" id="text-1-4"> +<p> +All rule-changes proposed in the proper way shall be voted on. They will be +adopted if and only if they receive the required number of votes. +</p> +</div> +</div> +<div id="outline-container-orge8c5e79" class="outline-3"> +<h3 id="orge8c5e79"><span class="section-number-3">1.5.</span> Rule 105 - Voter Eligibility and Compulsory Voting</h3> +<div class="outline-text-3" id="text-1-5"> +<p> +Every player is an eligible voter. Every eligible voter must participate in +every vote on rule-changes. +</p> +</div> +</div> +<div id="outline-container-org352a3eb" class="outline-3"> +<h3 id="org352a3eb"><span class="section-number-3">1.6.</span> Rule 106 - Procedure for Introducing a Rule-Change Proposal</h3> +<div class="outline-text-3" id="text-1-6"> +<p> +All proposed rule-changes shall be written down before they are voted on. If +they are adopted, they shall guide play in the form in which they were voted on. +</p> +</div> +</div> +<div id="outline-container-org708984d" class="outline-3"> +<h3 id="org708984d"><span class="section-number-3">1.7.</span> Rule 107 - Rule Change Timing of Effect</h3> +<div class="outline-text-3" id="text-1-7"> +<p> +No rule-change may take effect earlier than the moment of the completion of the +vote that adopted it, even if its wording explicitly states otherwise. No +rule-change may have retroactive application. +</p> +</div> +</div> +<div id="outline-container-orgaec5969" class="outline-3"> +<h3 id="orgaec5969"><span class="section-number-3">1.8.</span> Rule 108 - Rule Change Proposal Enumeration</h3> +<div class="outline-text-3" id="text-1-8"> +<p> +Each proposed rule-change shall be given a number for reference. The numbers +shall begin with 301, and each rule-change proposed in the proper way shall +receive the next successive integer, whether or not the proposal is adopted. +</p> + +<p> +If a rule is repealed and reenacted, it receives the number of the proposal to +reenact it. If a rule is amended or transmuted, it receives the number of the +proposal to amend or transmute it. If an amendment is amended or repealed, the +entire rule of which it is a part receives the number of the proposal to amend +or repeal the amendment. +</p> +</div> +</div> +<div id="outline-container-orgdb52b0b" class="outline-3"> +<h3 id="orgdb52b0b"><span class="section-number-3">1.9.</span> Rule 109 - Transmuting Immutable Rules</h3> +<div class="outline-text-3" id="text-1-9"> +<p> +Rule-changes that transmute immutable rules into mutable rules may be adopted if +and only if the vote is unanimous among the eligible voters. Transmutation shall +not be implied, but must be stated explicitly in a proposal to take effect. +</p> +</div> +</div> +<div id="outline-container-orga51b563" class="outline-3"> +<h3 id="orga51b563"><span class="section-number-3">1.10.</span> Rule 110 - Immutable Rule Priority</h3> +<div class="outline-text-3" id="text-1-10"> +<p> +In a conflict between a mutable and an immutable rule, the immutable rule takes +precedence and the mutable rule shall be entirely void. For the purposes of this +rule a proposal to transmute an immutable rule does not "conflict" with that +immutable rule. +</p> +</div> +</div> +<div id="outline-container-org4120976" class="outline-3"> +<h3 id="org4120976"><span class="section-number-3">1.11.</span> Rule 111 - Rule Change Debate</h3> +<div class="outline-text-3" id="text-1-11"> +<p> +If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive +of play, or if it arguably consists of two or more rule-changes compounded or is +an amendment that makes no difference, or if it is otherwise of questionable +value, then the other players may suggest amendments or argue against the +proposal before the vote. A reasonable time must be allowed for this debate. The +proponent decides the final form in which the proposal is to be voted on and, +unless the Judge has been asked to do so, also decides the time to end debate +and vote. +</p> +</div> +</div> +<div id="outline-container-orgd66d45c" class="outline-3"> +<h3 id="orgd66d45c"><span class="section-number-3">1.12.</span> Rule 112 - Victory by Points</h3> +<div class="outline-text-3" id="text-1-12"> +<p> +The state of affairs that constitutes winning may not be altered from achieving +`n` points to any other state of affairs. The magnitude of `n` and the means of +earning points may be changed, and rules that establish a winner when play +cannot continue may be enacted and (while they are mutable) be amended or +repealed. +</p> +</div> +</div> +<div id="outline-container-org2a48197" class="outline-3"> +<h3 id="org2a48197"><span class="section-number-3">1.13.</span> Rule 113 - Forfeiting</h3> +<div class="outline-text-3" id="text-1-13"> +<p> +A player always has the option to forfeit the game rather than continue to play +or incur a game penalty. No penalty worse than losing, in the judgment of the +player to incur it, may be imposed. +</p> +</div> +</div> +<div id="outline-container-orgbfc0b2a" class="outline-3"> +<h3 id="orgbfc0b2a"><span class="section-number-3">1.14.</span> Rule 114 - Guaranteed Legality of Changing the Rules</h3> +<div class="outline-text-3" id="text-1-14"> +<p> +There must always be at least one mutable rule. The adoption of rule-changes +must never become completely impermissible. +</p> +</div> +</div> +<div id="outline-container-org864ec7f" class="outline-3"> +<h3 id="org864ec7f"><span class="section-number-3">1.15.</span> Rule 115 - Mutability of Rule Change Procedures and Rule Self-Reference</h3> +<div class="outline-text-3" id="text-1-15"> +<p> +Rule-changes that affect rules needed to allow or apply rule-changes are as +permissible as other rule-changes. Even rule-changes that amend or repeal their +own authority are permissible. No rule-change or type of move is impermissible +solely on account of the self-reference or self-application of a rule. +</p> +</div> +</div> +<div id="outline-container-org31a0fca" class="outline-3"> +<h3 id="org31a0fca"><span class="section-number-3">1.16.</span> Rule 116 - Freedom Beyond the Rules</h3> +<div class="outline-text-3" id="text-1-16"> +<p> +Whatever is not prohibited or regulated by a rule is permitted and unregulated, +with the sole exception of changing the rules, which is permitted only when a +rule or set of rules explicitly or implicitly permits it. +</p> +</div> +</div> +</div> +<div id="outline-container-org64c17da" class="outline-2"> +<h2 id="org64c17da"><span class="section-number-2">2.</span> Mutable Rules</h2> +<div class="outline-text-2" id="text-2"> +</div> +<div id="outline-container-orgb61b91e" class="outline-3"> +<h3 id="orgb61b91e"><span class="section-number-3">2.1.</span> Rule 201 - Turn Order</h3> +<div class="outline-text-3" id="text-2-1"> +<p> +Players shall alternate in alphabetical order by surname, taking one whole turn +apiece. Turns may not be skipped or passed, and parts of turns may not be +omitted. All players begin with zero points. +</p> +</div> +</div> +<div id="outline-container-orgc974f0e" class="outline-3"> +<h3 id="orgc974f0e"><span class="section-number-3">2.2.</span> Rule 202 - Turn Makeup</h3> +<div class="outline-text-3" id="text-2-2"> +<p> +One turn consists of two parts in this order: (1) proposing one rule-change and +having it voted on, and (2) updating the player's score according to the vote. +</p> + +<p> +Players subtract 291 from the ordinal number of their proposal and multiply the +result by the fraction of favorable votes it received, rounded to the nearest +integer. (This yields a number between 0 and 10 for the first player, with the +upper limit increasing by one each turn; more points are awarded for more +popular proposals.) +</p> +</div> +</div> +<div id="outline-container-org1fc6211" class="outline-3"> +<h3 id="org1fc6211"><span class="section-number-3">2.3.</span> Rule 203 - Threshold for Accepting Rule Changes</h3> +<div class="outline-text-3" id="text-2-3"> +<p> +A rule-change is adopted if and only if the vote is unanimous among the eligible +voters. If this rule is not amended by the end of the second complete circuit of +turns, it automatically changes to require only a simple majority. +</p> +</div> +</div> +<div id="outline-container-org59b8262" class="outline-3"> +<h3 id="org59b8262"><span class="section-number-3">2.4.</span> Rule 204 - Reward for Dissent</h3> +<div class="outline-text-3" id="text-2-4"> +<p> +If and when rule-changes can be adopted without unanimity, the players who vote +against winning proposals shall receive 10 points each. +</p> +</div> +</div> +<div id="outline-container-org415d893" class="outline-3"> +<h3 id="org415d893"><span class="section-number-3">2.5.</span> Rule 205 - Timing of Rule Changes</h3> +<div class="outline-text-3" id="text-2-5"> +<p> +An adopted rule-change takes full effect at the moment of the completion of the +vote that adopted it. +</p> +</div> +</div> +<div id="outline-container-org69de0d8" class="outline-3"> +<h3 id="org69de0d8"><span class="section-number-3">2.6.</span> Rule 206 - Penalty for Defeated Proposals</h3> +<div class="outline-text-3" id="text-2-6"> +<p> +When a proposed rule-change is defeated, the player who proposed it loses 10 +points. +</p> +</div> +</div> +<div id="outline-container-org5b1bbaf" class="outline-3"> +<h3 id="org5b1bbaf"><span class="section-number-3">2.7.</span> Rule 207 - Votes Per Player</h3> +<div class="outline-text-3" id="text-2-7"> +<p> +Each player always has exactly one vote. +</p> +</div> +</div> +<div id="outline-container-org2811c79" class="outline-3"> +<h3 id="org2811c79"><span class="section-number-3">2.8.</span> Rule 208 - Point Threshold</h3> +<div class="outline-text-3" id="text-2-8"> +<p> +The winner is the first player to achieve 200 (positive) points. +</p> +</div> +</div> +<div id="outline-container-org1849f3e" class="outline-3"> +<h3 id="org1849f3e"><span class="section-number-3">2.9.</span> Rule 209 - Maximum Mutable Rules</h3> +<div class="outline-text-3" id="text-2-9"> +<p> +At no time may there be more than 25 mutable rules. +</p> +</div> +</div> +<div id="outline-container-orge243e90" class="outline-3"> +<h3 id="orge243e90"><span class="section-number-3">2.10.</span> Rule 210 - Rule Conflict Resolution</h3> +<div class="outline-text-3" id="text-2-10"> +<p> +If two or more mutable rules conflict with one another, or if two or more +immutable rules conflict with one another, then the rule with the lowest ordinal +number takes precedence. +</p> + +<p> +If at least one of the rules in conflict explicitly says of itself that it +defers to another rule (or type of rule) or takes precedence over another rule +(or type of rule), then such provisions shall supersede the numerical method for +determining precedence. +</p> + +<p> +If two or more rules claim to take precedence over one another or to defer to +one another, then the numerical method again governs. +</p> +</div> +</div> +<div id="outline-container-org69b8cac" class="outline-3"> +<h3 id="org69b8cac"><span class="section-number-3">2.11.</span> Rule 211 - Resolving Rule Interpretation Conflicts</h3> +<div class="outline-text-3" id="text-2-11"> +<p> +If players disagree about the legality of a move or the interpretation or +application of a rule, then the player preceding the one moving is to be the +Judge and decide the question. Disagreement for the purposes of this rule may be +created by the insistence of any player. This process is called invoking +Judgment. +</p> + +<p> +When Judgment has been invoked, the next player may not begin his or her turn +without the consent of a majority of the other players. +</p> + +<p> +The Judge's Judgment may be overruled only by a unanimous vote of the other +players taken before the next turn is begun. If a Judge's Judgment is overruled, +then the player preceding the Judge in the playing order becomes the new Judge +for the question, and so on, except that no player is to be Judge during his or +her own turn or during the turn of a team-mate. +</p> + +<p> +Unless a Judge is overruled, one Judge settles all questions arising from the +game until the next turn is begun, including questions as to his or her own +legitimacy and jurisdiction as Judge. +</p> + +<p> +New Judges are not bound by the decisions of old Judges. New Judges may, +however, settle only those questions on which the players currently disagree and +that affect the completion of the turn in which Judgment was invoked. All +decisions by Judges shall be in accordance with all the rules then in effect; +but when the rules are silent, inconsistent, or unclear on the point at issue, +then the Judge shall consider game-custom and the spirit of the game before +applying other standards. +</p> +</div> +</div> +<div id="outline-container-org3128490" class="outline-3"> +<h3 id="org3128490"><span class="section-number-3">2.12.</span> Rule 212 - Stalemate</h3> +<div class="outline-text-3" id="text-2-12"> +<p> +If the rules are changed so that further play is impossible, or if the legality +of a move cannot be determined with finality, or if by the Judge's best +reasoning, not overruled, a move appears equally legal and illegal, then the +first player unable to complete a turn is the winner. +</p> + +<p> +This rule takes precedence over every other rule determining the winner. +</p> +</div> +</div> +</div> +</div> +<div id="postamble" class="status"> +<p class="author">Author: Skylar Hill</p> +<p class="date">Created: 2022-07-26 Tue 22:53</p> +<p class="validation"><a href="https://validator.w3.org/check?uri=referer">Validate</a></p> +</div> +</body> +</html> diff --git a/da-rules.org b/da-rules.org @@ -0,0 +1,164 @@ +* Immutable Rules +** Rule 101 - Initial Set and Rule Bindingness +All players must always abide by all the rules then in effect, in the form in +which they are then in effect. The rules in the Initial Set are in effect +whenever a game begins. The Initial Set consists of Rules 101-116 (immutable) +and 201-212 (mutable). +** Rule 102 - Rule Mutability +Initially rules in the 100's are immutable and rules in the 200's are mutable. +Rules subsequently enacted or transmuted (that is, changed from immutable to +mutable or vice versa) may be immutable or mutable regardless of their numbers, +and rules in the Initial Set may be transmuted regardless of their numbers. +** Rule 103 - Rule Changes Defined +A rule-change is any of the following: (1) the enactment, repeal, or amendment +of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a +mutable rule; or (3) the transmutation of an immutable rule into a mutable rule +or vice versa. + +(Note: This definition implies that, at least initially, all new rules are +mutable; immutable rules, as long as they are immutable, may not be amended or +repealed; mutable rules, as long as they are mutable, may be amended or +repealed; any rule of any status may be transmuted; no rule is absolutely immune +to change.) +** Rule 104 - Rule Change Proposals +All rule-changes proposed in the proper way shall be voted on. They will be +adopted if and only if they receive the required number of votes. +** Rule 105 - Voter Eligibility and Compulsory Voting +Every player is an eligible voter. Every eligible voter must participate in +every vote on rule-changes. +** Rule 106 - Procedure for Introducing a Rule-Change Proposal +All proposed rule-changes shall be written down before they are voted on. If +they are adopted, they shall guide play in the form in which they were voted on. +** Rule 107 - Rule Change Timing of Effect +No rule-change may take effect earlier than the moment of the completion of the +vote that adopted it, even if its wording explicitly states otherwise. No +rule-change may have retroactive application. +** Rule 108 - Rule Change Proposal Enumeration +Each proposed rule-change shall be given a number for reference. The numbers +shall begin with 301, and each rule-change proposed in the proper way shall +receive the next successive integer, whether or not the proposal is adopted. + +If a rule is repealed and reenacted, it receives the number of the proposal to +reenact it. If a rule is amended or transmuted, it receives the number of the +proposal to amend or transmute it. If an amendment is amended or repealed, the +entire rule of which it is a part receives the number of the proposal to amend +or repeal the amendment. +** Rule 109 - Transmuting Immutable Rules +Rule-changes that transmute immutable rules into mutable rules may be adopted if +and only if the vote is unanimous among the eligible voters. Transmutation shall +not be implied, but must be stated explicitly in a proposal to take effect. +** Rule 110 - Immutable Rule Priority +In a conflict between a mutable and an immutable rule, the immutable rule takes +precedence and the mutable rule shall be entirely void. For the purposes of this +rule a proposal to transmute an immutable rule does not "conflict" with that +immutable rule. +** Rule 111 - Rule Change Debate +If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive +of play, or if it arguably consists of two or more rule-changes compounded or is +an amendment that makes no difference, or if it is otherwise of questionable +value, then the other players may suggest amendments or argue against the +proposal before the vote. A reasonable time must be allowed for this debate. The +proponent decides the final form in which the proposal is to be voted on and, +unless the Judge has been asked to do so, also decides the time to end debate +and vote. +** Rule 112 - Victory by Points +The state of affairs that constitutes winning may not be altered from achieving +`n` points to any other state of affairs. The magnitude of `n` and the means of +earning points may be changed, and rules that establish a winner when play +cannot continue may be enacted and (while they are mutable) be amended or +repealed. +** Rule 113 - Forfeiting +A player always has the option to forfeit the game rather than continue to play +or incur a game penalty. No penalty worse than losing, in the judgment of the +player to incur it, may be imposed. +** Rule 114 - Guaranteed Legality of Changing the Rules +There must always be at least one mutable rule. The adoption of rule-changes +must never become completely impermissible. +** Rule 115 - Mutability of Rule Change Procedures and Rule Self-Reference +Rule-changes that affect rules needed to allow or apply rule-changes are as +permissible as other rule-changes. Even rule-changes that amend or repeal their +own authority are permissible. No rule-change or type of move is impermissible +solely on account of the self-reference or self-application of a rule. +** Rule 116 - Freedom Beyond the Rules +Whatever is not prohibited or regulated by a rule is permitted and unregulated, +with the sole exception of changing the rules, which is permitted only when a +rule or set of rules explicitly or implicitly permits it. +* Mutable Rules +** Rule 201 - Turn Order +Players shall alternate in alphabetical order by surname, taking one whole turn +apiece. Turns may not be skipped or passed, and parts of turns may not be +omitted. All players begin with zero points. +** Rule 202 - Turn Makeup +One turn consists of two parts in this order: (1) proposing one rule-change and +having it voted on, and (2) updating the player's score according to the vote. + +Players subtract 291 from the ordinal number of their proposal and multiply the +result by the fraction of favorable votes it received, rounded to the nearest +integer. (This yields a number between 0 and 10 for the first player, with the +upper limit increasing by one each turn; more points are awarded for more +popular proposals.) +** Rule 203 - Threshold for Accepting Rule Changes +A rule-change is adopted if and only if the vote is unanimous among the eligible +voters. If this rule is not amended by the end of the second complete circuit of +turns, it automatically changes to require only a simple majority. +** Rule 204 - Reward for Dissent +If and when rule-changes can be adopted without unanimity, the players who vote +against winning proposals shall receive 10 points each. +** Rule 205 - Timing of Rule Changes +An adopted rule-change takes full effect at the moment of the completion of the +vote that adopted it. +** Rule 206 - Penalty for Defeated Proposals +When a proposed rule-change is defeated, the player who proposed it loses 10 +points. +** Rule 207 - Votes Per Player +Each player always has exactly one vote. +** Rule 208 - Point Threshold +The winner is the first player to achieve 200 (positive) points. +** Rule 209 - Maximum Mutable Rules +At no time may there be more than 25 mutable rules. +** Rule 210 - Rule Conflict Resolution +If two or more mutable rules conflict with one another, or if two or more +immutable rules conflict with one another, then the rule with the lowest ordinal +number takes precedence. + +If at least one of the rules in conflict explicitly says of itself that it +defers to another rule (or type of rule) or takes precedence over another rule +(or type of rule), then such provisions shall supersede the numerical method for +determining precedence. + +If two or more rules claim to take precedence over one another or to defer to +one another, then the numerical method again governs. +** Rule 211 - Resolving Rule Interpretation Conflicts +If players disagree about the legality of a move or the interpretation or +application of a rule, then the player preceding the one moving is to be the +Judge and decide the question. Disagreement for the purposes of this rule may be +created by the insistence of any player. This process is called invoking +Judgment. + +When Judgment has been invoked, the next player may not begin his or her turn +without the consent of a majority of the other players. + +The Judge's Judgment may be overruled only by a unanimous vote of the other +players taken before the next turn is begun. If a Judge's Judgment is overruled, +then the player preceding the Judge in the playing order becomes the new Judge +for the question, and so on, except that no player is to be Judge during his or +her own turn or during the turn of a team-mate. + +Unless a Judge is overruled, one Judge settles all questions arising from the +game until the next turn is begun, including questions as to his or her own +legitimacy and jurisdiction as Judge. + +New Judges are not bound by the decisions of old Judges. New Judges may, +however, settle only those questions on which the players currently disagree and +that affect the completion of the turn in which Judgment was invoked. All +decisions by Judges shall be in accordance with all the rules then in effect; +but when the rules are silent, inconsistent, or unclear on the point at issue, +then the Judge shall consider game-custom and the spirit of the game before +applying other standards. +** Rule 212 - Stalemate +If the rules are changed so that further play is impossible, or if the legality +of a move cannot be determined with finality, or if by the Judge's best +reasoning, not overruled, a move appears equally legal and illegal, then the +first player unable to complete a turn is the winner. + +This rule takes precedence over every other rule determining the winner.