commit 5d9c99c4791ddd94927cabb66e18c6aa6d4115ae
Author: Skylar Hill <stellarskylark@posteo.net>
Date: Tue, 26 Jul 2022 22:54:41 -0500
Initial ruleset
Diffstat:
A | README.html | | | 609 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
A | da-rules.org | | | 164 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
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+</style>
+</head>
+<body>
+<div id="content" class="content">
+<div id="table-of-contents" role="doc-toc">
+<h2>Table of Contents</h2>
+<div id="text-table-of-contents" role="doc-toc">
+<ul>
+<li><a href="#orgcc9d09d">1. Immutable Rules</a>
+<ul>
+<li><a href="#org4453c28">1.1. Rule 101 - Initial Set and Rule Bindingness</a></li>
+<li><a href="#org5fcca15">1.2. Rule 102 - Rule Mutability</a></li>
+<li><a href="#org11006df">1.3. Rule 103 - Rule Changes Defined</a></li>
+<li><a href="#org9643fec">1.4. Rule 104 - Rule Change Proposals</a></li>
+<li><a href="#orge8c5e79">1.5. Rule 105 - Voter Eligibility and Compulsory Voting</a></li>
+<li><a href="#org352a3eb">1.6. Rule 106 - Procedure for Introducing a Rule-Change Proposal</a></li>
+<li><a href="#org708984d">1.7. Rule 107 - Rule Change Timing of Effect</a></li>
+<li><a href="#orgaec5969">1.8. Rule 108 - Rule Change Proposal Enumeration</a></li>
+<li><a href="#orgdb52b0b">1.9. Rule 109 - Transmuting Immutable Rules</a></li>
+<li><a href="#orga51b563">1.10. Rule 110 - Immutable Rule Priority</a></li>
+<li><a href="#org4120976">1.11. Rule 111 - Rule Change Debate</a></li>
+<li><a href="#orgd66d45c">1.12. Rule 112 - Victory by Points</a></li>
+<li><a href="#org2a48197">1.13. Rule 113 - Forfeiting</a></li>
+<li><a href="#orgbfc0b2a">1.14. Rule 114 - Guaranteed Legality of Changing the Rules</a></li>
+<li><a href="#org864ec7f">1.15. Rule 115 - Mutability of Rule Change Procedures and Rule Self-Reference</a></li>
+<li><a href="#org31a0fca">1.16. Rule 116 - Freedom Beyond the Rules</a></li>
+</ul>
+</li>
+<li><a href="#org64c17da">2. Mutable Rules</a>
+<ul>
+<li><a href="#orgb61b91e">2.1. Rule 201 - Turn Order</a></li>
+<li><a href="#orgc974f0e">2.2. Rule 202 - Turn Makeup</a></li>
+<li><a href="#org1fc6211">2.3. Rule 203 - Threshold for Accepting Rule Changes</a></li>
+<li><a href="#org59b8262">2.4. Rule 204 - Reward for Dissent</a></li>
+<li><a href="#org415d893">2.5. Rule 205 - Timing of Rule Changes</a></li>
+<li><a href="#org69de0d8">2.6. Rule 206 - Penalty for Defeated Proposals</a></li>
+<li><a href="#org5b1bbaf">2.7. Rule 207 - Votes Per Player</a></li>
+<li><a href="#org2811c79">2.8. Rule 208 - Point Threshold</a></li>
+<li><a href="#org1849f3e">2.9. Rule 209 - Maximum Mutable Rules</a></li>
+<li><a href="#orge243e90">2.10. Rule 210 - Rule Conflict Resolution</a></li>
+<li><a href="#org69b8cac">2.11. Rule 211 - Resolving Rule Interpretation Conflicts</a></li>
+<li><a href="#org3128490">2.12. Rule 212 - Stalemate</a></li>
+</ul>
+</li>
+</ul>
+</div>
+</div>
+<div id="outline-container-orgcc9d09d" class="outline-2">
+<h2 id="orgcc9d09d"><span class="section-number-2">1.</span> Immutable Rules</h2>
+<div class="outline-text-2" id="text-1">
+</div>
+<div id="outline-container-org4453c28" class="outline-3">
+<h3 id="org4453c28"><span class="section-number-3">1.1.</span> Rule 101 - Initial Set and Rule Bindingness</h3>
+<div class="outline-text-3" id="text-1-1">
+<p>
+All players must always abide by all the rules then in effect, in the form in
+which they are then in effect. The rules in the Initial Set are in effect
+whenever a game begins. The Initial Set consists of Rules 101-116 (immutable)
+and 201-212 (mutable).
+</p>
+</div>
+</div>
+<div id="outline-container-org5fcca15" class="outline-3">
+<h3 id="org5fcca15"><span class="section-number-3">1.2.</span> Rule 102 - Rule Mutability</h3>
+<div class="outline-text-3" id="text-1-2">
+<p>
+Initially rules in the 100's are immutable and rules in the 200's are mutable.
+Rules subsequently enacted or transmuted (that is, changed from immutable to
+mutable or vice versa) may be immutable or mutable regardless of their numbers,
+and rules in the Initial Set may be transmuted regardless of their numbers.
+</p>
+</div>
+</div>
+<div id="outline-container-org11006df" class="outline-3">
+<h3 id="org11006df"><span class="section-number-3">1.3.</span> Rule 103 - Rule Changes Defined</h3>
+<div class="outline-text-3" id="text-1-3">
+<p>
+A rule-change is any of the following: (1) the enactment, repeal, or amendment
+of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a
+mutable rule; or (3) the transmutation of an immutable rule into a mutable rule
+or vice versa.
+</p>
+
+<p>
+(Note: This definition implies that, at least initially, all new rules are
+mutable; immutable rules, as long as they are immutable, may not be amended or
+repealed; mutable rules, as long as they are mutable, may be amended or
+repealed; any rule of any status may be transmuted; no rule is absolutely immune
+to change.)
+</p>
+</div>
+</div>
+<div id="outline-container-org9643fec" class="outline-3">
+<h3 id="org9643fec"><span class="section-number-3">1.4.</span> Rule 104 - Rule Change Proposals</h3>
+<div class="outline-text-3" id="text-1-4">
+<p>
+All rule-changes proposed in the proper way shall be voted on. They will be
+adopted if and only if they receive the required number of votes.
+</p>
+</div>
+</div>
+<div id="outline-container-orge8c5e79" class="outline-3">
+<h3 id="orge8c5e79"><span class="section-number-3">1.5.</span> Rule 105 - Voter Eligibility and Compulsory Voting</h3>
+<div class="outline-text-3" id="text-1-5">
+<p>
+Every player is an eligible voter. Every eligible voter must participate in
+every vote on rule-changes.
+</p>
+</div>
+</div>
+<div id="outline-container-org352a3eb" class="outline-3">
+<h3 id="org352a3eb"><span class="section-number-3">1.6.</span> Rule 106 - Procedure for Introducing a Rule-Change Proposal</h3>
+<div class="outline-text-3" id="text-1-6">
+<p>
+All proposed rule-changes shall be written down before they are voted on. If
+they are adopted, they shall guide play in the form in which they were voted on.
+</p>
+</div>
+</div>
+<div id="outline-container-org708984d" class="outline-3">
+<h3 id="org708984d"><span class="section-number-3">1.7.</span> Rule 107 - Rule Change Timing of Effect</h3>
+<div class="outline-text-3" id="text-1-7">
+<p>
+No rule-change may take effect earlier than the moment of the completion of the
+vote that adopted it, even if its wording explicitly states otherwise. No
+rule-change may have retroactive application.
+</p>
+</div>
+</div>
+<div id="outline-container-orgaec5969" class="outline-3">
+<h3 id="orgaec5969"><span class="section-number-3">1.8.</span> Rule 108 - Rule Change Proposal Enumeration</h3>
+<div class="outline-text-3" id="text-1-8">
+<p>
+Each proposed rule-change shall be given a number for reference. The numbers
+shall begin with 301, and each rule-change proposed in the proper way shall
+receive the next successive integer, whether or not the proposal is adopted.
+</p>
+
+<p>
+If a rule is repealed and reenacted, it receives the number of the proposal to
+reenact it. If a rule is amended or transmuted, it receives the number of the
+proposal to amend or transmute it. If an amendment is amended or repealed, the
+entire rule of which it is a part receives the number of the proposal to amend
+or repeal the amendment.
+</p>
+</div>
+</div>
+<div id="outline-container-orgdb52b0b" class="outline-3">
+<h3 id="orgdb52b0b"><span class="section-number-3">1.9.</span> Rule 109 - Transmuting Immutable Rules</h3>
+<div class="outline-text-3" id="text-1-9">
+<p>
+Rule-changes that transmute immutable rules into mutable rules may be adopted if
+and only if the vote is unanimous among the eligible voters. Transmutation shall
+not be implied, but must be stated explicitly in a proposal to take effect.
+</p>
+</div>
+</div>
+<div id="outline-container-orga51b563" class="outline-3">
+<h3 id="orga51b563"><span class="section-number-3">1.10.</span> Rule 110 - Immutable Rule Priority</h3>
+<div class="outline-text-3" id="text-1-10">
+<p>
+In a conflict between a mutable and an immutable rule, the immutable rule takes
+precedence and the mutable rule shall be entirely void. For the purposes of this
+rule a proposal to transmute an immutable rule does not "conflict" with that
+immutable rule.
+</p>
+</div>
+</div>
+<div id="outline-container-org4120976" class="outline-3">
+<h3 id="org4120976"><span class="section-number-3">1.11.</span> Rule 111 - Rule Change Debate</h3>
+<div class="outline-text-3" id="text-1-11">
+<p>
+If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive
+of play, or if it arguably consists of two or more rule-changes compounded or is
+an amendment that makes no difference, or if it is otherwise of questionable
+value, then the other players may suggest amendments or argue against the
+proposal before the vote. A reasonable time must be allowed for this debate. The
+proponent decides the final form in which the proposal is to be voted on and,
+unless the Judge has been asked to do so, also decides the time to end debate
+and vote.
+</p>
+</div>
+</div>
+<div id="outline-container-orgd66d45c" class="outline-3">
+<h3 id="orgd66d45c"><span class="section-number-3">1.12.</span> Rule 112 - Victory by Points</h3>
+<div class="outline-text-3" id="text-1-12">
+<p>
+The state of affairs that constitutes winning may not be altered from achieving
+`n` points to any other state of affairs. The magnitude of `n` and the means of
+earning points may be changed, and rules that establish a winner when play
+cannot continue may be enacted and (while they are mutable) be amended or
+repealed.
+</p>
+</div>
+</div>
+<div id="outline-container-org2a48197" class="outline-3">
+<h3 id="org2a48197"><span class="section-number-3">1.13.</span> Rule 113 - Forfeiting</h3>
+<div class="outline-text-3" id="text-1-13">
+<p>
+A player always has the option to forfeit the game rather than continue to play
+or incur a game penalty. No penalty worse than losing, in the judgment of the
+player to incur it, may be imposed.
+</p>
+</div>
+</div>
+<div id="outline-container-orgbfc0b2a" class="outline-3">
+<h3 id="orgbfc0b2a"><span class="section-number-3">1.14.</span> Rule 114 - Guaranteed Legality of Changing the Rules</h3>
+<div class="outline-text-3" id="text-1-14">
+<p>
+There must always be at least one mutable rule. The adoption of rule-changes
+must never become completely impermissible.
+</p>
+</div>
+</div>
+<div id="outline-container-org864ec7f" class="outline-3">
+<h3 id="org864ec7f"><span class="section-number-3">1.15.</span> Rule 115 - Mutability of Rule Change Procedures and Rule Self-Reference</h3>
+<div class="outline-text-3" id="text-1-15">
+<p>
+Rule-changes that affect rules needed to allow or apply rule-changes are as
+permissible as other rule-changes. Even rule-changes that amend or repeal their
+own authority are permissible. No rule-change or type of move is impermissible
+solely on account of the self-reference or self-application of a rule.
+</p>
+</div>
+</div>
+<div id="outline-container-org31a0fca" class="outline-3">
+<h3 id="org31a0fca"><span class="section-number-3">1.16.</span> Rule 116 - Freedom Beyond the Rules</h3>
+<div class="outline-text-3" id="text-1-16">
+<p>
+Whatever is not prohibited or regulated by a rule is permitted and unregulated,
+with the sole exception of changing the rules, which is permitted only when a
+rule or set of rules explicitly or implicitly permits it.
+</p>
+</div>
+</div>
+</div>
+<div id="outline-container-org64c17da" class="outline-2">
+<h2 id="org64c17da"><span class="section-number-2">2.</span> Mutable Rules</h2>
+<div class="outline-text-2" id="text-2">
+</div>
+<div id="outline-container-orgb61b91e" class="outline-3">
+<h3 id="orgb61b91e"><span class="section-number-3">2.1.</span> Rule 201 - Turn Order</h3>
+<div class="outline-text-3" id="text-2-1">
+<p>
+Players shall alternate in alphabetical order by surname, taking one whole turn
+apiece. Turns may not be skipped or passed, and parts of turns may not be
+omitted. All players begin with zero points.
+</p>
+</div>
+</div>
+<div id="outline-container-orgc974f0e" class="outline-3">
+<h3 id="orgc974f0e"><span class="section-number-3">2.2.</span> Rule 202 - Turn Makeup</h3>
+<div class="outline-text-3" id="text-2-2">
+<p>
+One turn consists of two parts in this order: (1) proposing one rule-change and
+having it voted on, and (2) updating the player's score according to the vote.
+</p>
+
+<p>
+Players subtract 291 from the ordinal number of their proposal and multiply the
+result by the fraction of favorable votes it received, rounded to the nearest
+integer. (This yields a number between 0 and 10 for the first player, with the
+upper limit increasing by one each turn; more points are awarded for more
+popular proposals.)
+</p>
+</div>
+</div>
+<div id="outline-container-org1fc6211" class="outline-3">
+<h3 id="org1fc6211"><span class="section-number-3">2.3.</span> Rule 203 - Threshold for Accepting Rule Changes</h3>
+<div class="outline-text-3" id="text-2-3">
+<p>
+A rule-change is adopted if and only if the vote is unanimous among the eligible
+voters. If this rule is not amended by the end of the second complete circuit of
+turns, it automatically changes to require only a simple majority.
+</p>
+</div>
+</div>
+<div id="outline-container-org59b8262" class="outline-3">
+<h3 id="org59b8262"><span class="section-number-3">2.4.</span> Rule 204 - Reward for Dissent</h3>
+<div class="outline-text-3" id="text-2-4">
+<p>
+If and when rule-changes can be adopted without unanimity, the players who vote
+against winning proposals shall receive 10 points each.
+</p>
+</div>
+</div>
+<div id="outline-container-org415d893" class="outline-3">
+<h3 id="org415d893"><span class="section-number-3">2.5.</span> Rule 205 - Timing of Rule Changes</h3>
+<div class="outline-text-3" id="text-2-5">
+<p>
+An adopted rule-change takes full effect at the moment of the completion of the
+vote that adopted it.
+</p>
+</div>
+</div>
+<div id="outline-container-org69de0d8" class="outline-3">
+<h3 id="org69de0d8"><span class="section-number-3">2.6.</span> Rule 206 - Penalty for Defeated Proposals</h3>
+<div class="outline-text-3" id="text-2-6">
+<p>
+When a proposed rule-change is defeated, the player who proposed it loses 10
+points.
+</p>
+</div>
+</div>
+<div id="outline-container-org5b1bbaf" class="outline-3">
+<h3 id="org5b1bbaf"><span class="section-number-3">2.7.</span> Rule 207 - Votes Per Player</h3>
+<div class="outline-text-3" id="text-2-7">
+<p>
+Each player always has exactly one vote.
+</p>
+</div>
+</div>
+<div id="outline-container-org2811c79" class="outline-3">
+<h3 id="org2811c79"><span class="section-number-3">2.8.</span> Rule 208 - Point Threshold</h3>
+<div class="outline-text-3" id="text-2-8">
+<p>
+The winner is the first player to achieve 200 (positive) points.
+</p>
+</div>
+</div>
+<div id="outline-container-org1849f3e" class="outline-3">
+<h3 id="org1849f3e"><span class="section-number-3">2.9.</span> Rule 209 - Maximum Mutable Rules</h3>
+<div class="outline-text-3" id="text-2-9">
+<p>
+At no time may there be more than 25 mutable rules.
+</p>
+</div>
+</div>
+<div id="outline-container-orge243e90" class="outline-3">
+<h3 id="orge243e90"><span class="section-number-3">2.10.</span> Rule 210 - Rule Conflict Resolution</h3>
+<div class="outline-text-3" id="text-2-10">
+<p>
+If two or more mutable rules conflict with one another, or if two or more
+immutable rules conflict with one another, then the rule with the lowest ordinal
+number takes precedence.
+</p>
+
+<p>
+If at least one of the rules in conflict explicitly says of itself that it
+defers to another rule (or type of rule) or takes precedence over another rule
+(or type of rule), then such provisions shall supersede the numerical method for
+determining precedence.
+</p>
+
+<p>
+If two or more rules claim to take precedence over one another or to defer to
+one another, then the numerical method again governs.
+</p>
+</div>
+</div>
+<div id="outline-container-org69b8cac" class="outline-3">
+<h3 id="org69b8cac"><span class="section-number-3">2.11.</span> Rule 211 - Resolving Rule Interpretation Conflicts</h3>
+<div class="outline-text-3" id="text-2-11">
+<p>
+If players disagree about the legality of a move or the interpretation or
+application of a rule, then the player preceding the one moving is to be the
+Judge and decide the question. Disagreement for the purposes of this rule may be
+created by the insistence of any player. This process is called invoking
+Judgment.
+</p>
+
+<p>
+When Judgment has been invoked, the next player may not begin his or her turn
+without the consent of a majority of the other players.
+</p>
+
+<p>
+The Judge's Judgment may be overruled only by a unanimous vote of the other
+players taken before the next turn is begun. If a Judge's Judgment is overruled,
+then the player preceding the Judge in the playing order becomes the new Judge
+for the question, and so on, except that no player is to be Judge during his or
+her own turn or during the turn of a team-mate.
+</p>
+
+<p>
+Unless a Judge is overruled, one Judge settles all questions arising from the
+game until the next turn is begun, including questions as to his or her own
+legitimacy and jurisdiction as Judge.
+</p>
+
+<p>
+New Judges are not bound by the decisions of old Judges. New Judges may,
+however, settle only those questions on which the players currently disagree and
+that affect the completion of the turn in which Judgment was invoked. All
+decisions by Judges shall be in accordance with all the rules then in effect;
+but when the rules are silent, inconsistent, or unclear on the point at issue,
+then the Judge shall consider game-custom and the spirit of the game before
+applying other standards.
+</p>
+</div>
+</div>
+<div id="outline-container-org3128490" class="outline-3">
+<h3 id="org3128490"><span class="section-number-3">2.12.</span> Rule 212 - Stalemate</h3>
+<div class="outline-text-3" id="text-2-12">
+<p>
+If the rules are changed so that further play is impossible, or if the legality
+of a move cannot be determined with finality, or if by the Judge's best
+reasoning, not overruled, a move appears equally legal and illegal, then the
+first player unable to complete a turn is the winner.
+</p>
+
+<p>
+This rule takes precedence over every other rule determining the winner.
+</p>
+</div>
+</div>
+</div>
+</div>
+<div id="postamble" class="status">
+<p class="author">Author: Skylar Hill</p>
+<p class="date">Created: 2022-07-26 Tue 22:53</p>
+<p class="validation"><a href="https://validator.w3.org/check?uri=referer">Validate</a></p>
+</div>
+</body>
+</html>
diff --git a/da-rules.org b/da-rules.org
@@ -0,0 +1,164 @@
+* Immutable Rules
+** Rule 101 - Initial Set and Rule Bindingness
+All players must always abide by all the rules then in effect, in the form in
+which they are then in effect. The rules in the Initial Set are in effect
+whenever a game begins. The Initial Set consists of Rules 101-116 (immutable)
+and 201-212 (mutable).
+** Rule 102 - Rule Mutability
+Initially rules in the 100's are immutable and rules in the 200's are mutable.
+Rules subsequently enacted or transmuted (that is, changed from immutable to
+mutable or vice versa) may be immutable or mutable regardless of their numbers,
+and rules in the Initial Set may be transmuted regardless of their numbers.
+** Rule 103 - Rule Changes Defined
+A rule-change is any of the following: (1) the enactment, repeal, or amendment
+of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a
+mutable rule; or (3) the transmutation of an immutable rule into a mutable rule
+or vice versa.
+
+(Note: This definition implies that, at least initially, all new rules are
+mutable; immutable rules, as long as they are immutable, may not be amended or
+repealed; mutable rules, as long as they are mutable, may be amended or
+repealed; any rule of any status may be transmuted; no rule is absolutely immune
+to change.)
+** Rule 104 - Rule Change Proposals
+All rule-changes proposed in the proper way shall be voted on. They will be
+adopted if and only if they receive the required number of votes.
+** Rule 105 - Voter Eligibility and Compulsory Voting
+Every player is an eligible voter. Every eligible voter must participate in
+every vote on rule-changes.
+** Rule 106 - Procedure for Introducing a Rule-Change Proposal
+All proposed rule-changes shall be written down before they are voted on. If
+they are adopted, they shall guide play in the form in which they were voted on.
+** Rule 107 - Rule Change Timing of Effect
+No rule-change may take effect earlier than the moment of the completion of the
+vote that adopted it, even if its wording explicitly states otherwise. No
+rule-change may have retroactive application.
+** Rule 108 - Rule Change Proposal Enumeration
+Each proposed rule-change shall be given a number for reference. The numbers
+shall begin with 301, and each rule-change proposed in the proper way shall
+receive the next successive integer, whether or not the proposal is adopted.
+
+If a rule is repealed and reenacted, it receives the number of the proposal to
+reenact it. If a rule is amended or transmuted, it receives the number of the
+proposal to amend or transmute it. If an amendment is amended or repealed, the
+entire rule of which it is a part receives the number of the proposal to amend
+or repeal the amendment.
+** Rule 109 - Transmuting Immutable Rules
+Rule-changes that transmute immutable rules into mutable rules may be adopted if
+and only if the vote is unanimous among the eligible voters. Transmutation shall
+not be implied, but must be stated explicitly in a proposal to take effect.
+** Rule 110 - Immutable Rule Priority
+In a conflict between a mutable and an immutable rule, the immutable rule takes
+precedence and the mutable rule shall be entirely void. For the purposes of this
+rule a proposal to transmute an immutable rule does not "conflict" with that
+immutable rule.
+** Rule 111 - Rule Change Debate
+If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive
+of play, or if it arguably consists of two or more rule-changes compounded or is
+an amendment that makes no difference, or if it is otherwise of questionable
+value, then the other players may suggest amendments or argue against the
+proposal before the vote. A reasonable time must be allowed for this debate. The
+proponent decides the final form in which the proposal is to be voted on and,
+unless the Judge has been asked to do so, also decides the time to end debate
+and vote.
+** Rule 112 - Victory by Points
+The state of affairs that constitutes winning may not be altered from achieving
+`n` points to any other state of affairs. The magnitude of `n` and the means of
+earning points may be changed, and rules that establish a winner when play
+cannot continue may be enacted and (while they are mutable) be amended or
+repealed.
+** Rule 113 - Forfeiting
+A player always has the option to forfeit the game rather than continue to play
+or incur a game penalty. No penalty worse than losing, in the judgment of the
+player to incur it, may be imposed.
+** Rule 114 - Guaranteed Legality of Changing the Rules
+There must always be at least one mutable rule. The adoption of rule-changes
+must never become completely impermissible.
+** Rule 115 - Mutability of Rule Change Procedures and Rule Self-Reference
+Rule-changes that affect rules needed to allow or apply rule-changes are as
+permissible as other rule-changes. Even rule-changes that amend or repeal their
+own authority are permissible. No rule-change or type of move is impermissible
+solely on account of the self-reference or self-application of a rule.
+** Rule 116 - Freedom Beyond the Rules
+Whatever is not prohibited or regulated by a rule is permitted and unregulated,
+with the sole exception of changing the rules, which is permitted only when a
+rule or set of rules explicitly or implicitly permits it.
+* Mutable Rules
+** Rule 201 - Turn Order
+Players shall alternate in alphabetical order by surname, taking one whole turn
+apiece. Turns may not be skipped or passed, and parts of turns may not be
+omitted. All players begin with zero points.
+** Rule 202 - Turn Makeup
+One turn consists of two parts in this order: (1) proposing one rule-change and
+having it voted on, and (2) updating the player's score according to the vote.
+
+Players subtract 291 from the ordinal number of their proposal and multiply the
+result by the fraction of favorable votes it received, rounded to the nearest
+integer. (This yields a number between 0 and 10 for the first player, with the
+upper limit increasing by one each turn; more points are awarded for more
+popular proposals.)
+** Rule 203 - Threshold for Accepting Rule Changes
+A rule-change is adopted if and only if the vote is unanimous among the eligible
+voters. If this rule is not amended by the end of the second complete circuit of
+turns, it automatically changes to require only a simple majority.
+** Rule 204 - Reward for Dissent
+If and when rule-changes can be adopted without unanimity, the players who vote
+against winning proposals shall receive 10 points each.
+** Rule 205 - Timing of Rule Changes
+An adopted rule-change takes full effect at the moment of the completion of the
+vote that adopted it.
+** Rule 206 - Penalty for Defeated Proposals
+When a proposed rule-change is defeated, the player who proposed it loses 10
+points.
+** Rule 207 - Votes Per Player
+Each player always has exactly one vote.
+** Rule 208 - Point Threshold
+The winner is the first player to achieve 200 (positive) points.
+** Rule 209 - Maximum Mutable Rules
+At no time may there be more than 25 mutable rules.
+** Rule 210 - Rule Conflict Resolution
+If two or more mutable rules conflict with one another, or if two or more
+immutable rules conflict with one another, then the rule with the lowest ordinal
+number takes precedence.
+
+If at least one of the rules in conflict explicitly says of itself that it
+defers to another rule (or type of rule) or takes precedence over another rule
+(or type of rule), then such provisions shall supersede the numerical method for
+determining precedence.
+
+If two or more rules claim to take precedence over one another or to defer to
+one another, then the numerical method again governs.
+** Rule 211 - Resolving Rule Interpretation Conflicts
+If players disagree about the legality of a move or the interpretation or
+application of a rule, then the player preceding the one moving is to be the
+Judge and decide the question. Disagreement for the purposes of this rule may be
+created by the insistence of any player. This process is called invoking
+Judgment.
+
+When Judgment has been invoked, the next player may not begin his or her turn
+without the consent of a majority of the other players.
+
+The Judge's Judgment may be overruled only by a unanimous vote of the other
+players taken before the next turn is begun. If a Judge's Judgment is overruled,
+then the player preceding the Judge in the playing order becomes the new Judge
+for the question, and so on, except that no player is to be Judge during his or
+her own turn or during the turn of a team-mate.
+
+Unless a Judge is overruled, one Judge settles all questions arising from the
+game until the next turn is begun, including questions as to his or her own
+legitimacy and jurisdiction as Judge.
+
+New Judges are not bound by the decisions of old Judges. New Judges may,
+however, settle only those questions on which the players currently disagree and
+that affect the completion of the turn in which Judgment was invoked. All
+decisions by Judges shall be in accordance with all the rules then in effect;
+but when the rules are silent, inconsistent, or unclear on the point at issue,
+then the Judge shall consider game-custom and the spirit of the game before
+applying other standards.
+** Rule 212 - Stalemate
+If the rules are changed so that further play is impossible, or if the legality
+of a move cannot be determined with finality, or if by the Judge's best
+reasoning, not overruled, a move appears equally legal and illegal, then the
+first player unable to complete a turn is the winner.
+
+This rule takes precedence over every other rule determining the winner.