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commit 1841ea0ef4fd696757299c1a7d4a97fc57a9a4f3
parent 752390bfe76c283afaf73fe27ba2f2b313a853a4
Author: Skylar Hill <stellarskylark@posteo.net>
Date:   Sun,  5 Jun 2022 19:09:31 -0500

update readme

MREADME.md | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/README.md b/README.md @@ -13,7 +13,7 @@ * **Auto-calculation:** You can define values in your character sheet which are dependent on other values. For instance, you can define a hard-coded `proficiency` value, and then define your shortsword attack modifier as `3+proficiency`. (For DnD, you probably actually want a hard-coded `strength` ability score, then a `STR` value defined as `(strength-10)/2`, then define your shortsword attack as `STR+proficiency`.) ## Unimplemented planned features -* Edit character sheet items from within `rpgsheet`. Currently you can raise/lower numerical values, but you cannot add new items or adjust their definitions. +* Rename character sheet items from within `rpgsheet`. * Configurable controls * Be able to have a tab with multiple rows of windows