tns-nomic

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commit a9846dceb8e793bb957088738ce7442481d8b1d1
parent 5d9c99c4791ddd94927cabb66e18c6aa6d4115ae
Author: Skylar Hill <stellarskylark@posteo.net>
Date:   Wed, 27 Jul 2022 08:49:07 -0500

Non-gameplay markup revision

Diffstat:
MREADME.html | 186++++++++++++++++++++++++++++++++++++++++----------------------------------------
Mda-rules.org | 2+-
2 files changed, 94 insertions(+), 94 deletions(-)

diff --git a/README.html b/README.html @@ -3,7 +3,7 @@ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <head> -<!-- 2022-07-26 Tue 22:53 --> +<!-- 2022-07-27 Wed 08:49 --> <meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1" /> <title>&lrm;</title> @@ -200,51 +200,51 @@ <h2>Table of Contents</h2> <div id="text-table-of-contents" role="doc-toc"> <ul> -<li><a href="#orgcc9d09d">1. Immutable Rules</a> +<li><a href="#org6cc0639">1. Immutable Rules</a> <ul> -<li><a href="#org4453c28">1.1. Rule 101 - Initial Set and Rule Bindingness</a></li> -<li><a href="#org5fcca15">1.2. Rule 102 - Rule Mutability</a></li> -<li><a href="#org11006df">1.3. Rule 103 - Rule Changes Defined</a></li> -<li><a href="#org9643fec">1.4. Rule 104 - Rule Change Proposals</a></li> -<li><a href="#orge8c5e79">1.5. Rule 105 - Voter Eligibility and Compulsory Voting</a></li> -<li><a href="#org352a3eb">1.6. Rule 106 - Procedure for Introducing a Rule-Change Proposal</a></li> -<li><a href="#org708984d">1.7. Rule 107 - Rule Change Timing of Effect</a></li> -<li><a href="#orgaec5969">1.8. Rule 108 - Rule Change Proposal Enumeration</a></li> -<li><a href="#orgdb52b0b">1.9. Rule 109 - Transmuting Immutable Rules</a></li> -<li><a href="#orga51b563">1.10. Rule 110 - Immutable Rule Priority</a></li> -<li><a href="#org4120976">1.11. Rule 111 - Rule Change Debate</a></li> -<li><a href="#orgd66d45c">1.12. Rule 112 - Victory by Points</a></li> -<li><a href="#org2a48197">1.13. Rule 113 - Forfeiting</a></li> -<li><a href="#orgbfc0b2a">1.14. Rule 114 - Guaranteed Legality of Changing the Rules</a></li> -<li><a href="#org864ec7f">1.15. Rule 115 - Mutability of Rule Change Procedures and Rule Self-Reference</a></li> -<li><a href="#org31a0fca">1.16. Rule 116 - Freedom Beyond the Rules</a></li> +<li><a href="#org793e255">1.1. Rule 101 - Initial Set and Rule Bindingness</a></li> +<li><a href="#org9bf8d41">1.2. Rule 102 - Rule Mutability</a></li> +<li><a href="#org76945c9">1.3. Rule 103 - Rule Changes Defined</a></li> +<li><a href="#org4d3c8dc">1.4. Rule 104 - Rule Change Proposals</a></li> +<li><a href="#orga4084d0">1.5. Rule 105 - Voter Eligibility and Compulsory Voting</a></li> +<li><a href="#org824be55">1.6. Rule 106 - Procedure for Introducing a Rule-Change Proposal</a></li> +<li><a href="#org0f5ddf9">1.7. Rule 107 - Rule Change Timing of Effect</a></li> +<li><a href="#orgf20ee46">1.8. Rule 108 - Rule Change Proposal Enumeration</a></li> +<li><a href="#orgdac73d6">1.9. Rule 109 - Transmuting Immutable Rules</a></li> +<li><a href="#org10aa107">1.10. Rule 110 - Immutable Rule Priority</a></li> +<li><a href="#orgbd32484">1.11. Rule 111 - Rule Change Debate</a></li> +<li><a href="#orgda2ada0">1.12. Rule 112 - Victory by Points</a></li> +<li><a href="#org4f5ea9d">1.13. Rule 113 - Forfeiting</a></li> +<li><a href="#org20db49b">1.14. Rule 114 - Guaranteed Legality of Changing the Rules</a></li> +<li><a href="#org206d3a8">1.15. Rule 115 - Mutability of Rule Change Procedures and Rule Self-Reference</a></li> +<li><a href="#org32b1ce5">1.16. Rule 116 - Freedom Beyond the Rules</a></li> </ul> </li> -<li><a href="#org64c17da">2. Mutable Rules</a> +<li><a href="#orgf93d1e1">2. Mutable Rules</a> <ul> -<li><a href="#orgb61b91e">2.1. Rule 201 - Turn Order</a></li> -<li><a href="#orgc974f0e">2.2. Rule 202 - Turn Makeup</a></li> -<li><a href="#org1fc6211">2.3. Rule 203 - Threshold for Accepting Rule Changes</a></li> -<li><a href="#org59b8262">2.4. Rule 204 - Reward for Dissent</a></li> -<li><a href="#org415d893">2.5. Rule 205 - Timing of Rule Changes</a></li> -<li><a href="#org69de0d8">2.6. Rule 206 - Penalty for Defeated Proposals</a></li> -<li><a href="#org5b1bbaf">2.7. Rule 207 - Votes Per Player</a></li> -<li><a href="#org2811c79">2.8. Rule 208 - Point Threshold</a></li> -<li><a href="#org1849f3e">2.9. Rule 209 - Maximum Mutable Rules</a></li> -<li><a href="#orge243e90">2.10. Rule 210 - Rule Conflict Resolution</a></li> -<li><a href="#org69b8cac">2.11. Rule 211 - Resolving Rule Interpretation Conflicts</a></li> -<li><a href="#org3128490">2.12. Rule 212 - Stalemate</a></li> +<li><a href="#orgbbd6f33">2.1. Rule 201 - Turn Order</a></li> +<li><a href="#org994cd33">2.2. Rule 202 - Turn Makeup</a></li> +<li><a href="#orgeccbef0">2.3. Rule 203 - Threshold for Accepting Rule Changes</a></li> +<li><a href="#org9f11cbf">2.4. Rule 204 - Reward for Dissent</a></li> +<li><a href="#orgaed91a0">2.5. Rule 205 - Timing of Rule Changes</a></li> +<li><a href="#orgb140212">2.6. Rule 206 - Penalty for Defeated Proposals</a></li> +<li><a href="#orga4ea206">2.7. Rule 207 - Votes Per Player</a></li> +<li><a href="#org6519803">2.8. Rule 208 - Point Threshold</a></li> +<li><a href="#org344960e">2.9. Rule 209 - Maximum Mutable Rules</a></li> +<li><a href="#orgb253b5e">2.10. Rule 210 - Rule Conflict Resolution</a></li> +<li><a href="#org6f2e503">2.11. Rule 211 - Resolving Rule Interpretation Conflicts</a></li> +<li><a href="#orgfdfaa88">2.12. Rule 212 - Stalemate</a></li> </ul> </li> </ul> </div> </div> -<div id="outline-container-orgcc9d09d" class="outline-2"> -<h2 id="orgcc9d09d"><span class="section-number-2">1.</span> Immutable Rules</h2> +<div id="outline-container-org6cc0639" class="outline-2"> +<h2 id="org6cc0639"><span class="section-number-2">1.</span> Immutable Rules</h2> <div class="outline-text-2" id="text-1"> </div> -<div id="outline-container-org4453c28" class="outline-3"> -<h3 id="org4453c28"><span class="section-number-3">1.1.</span> Rule 101 - Initial Set and Rule Bindingness</h3> +<div id="outline-container-org793e255" class="outline-3"> +<h3 id="org793e255"><span class="section-number-3">1.1.</span> Rule 101 - Initial Set and Rule Bindingness</h3> <div class="outline-text-3" id="text-1-1"> <p> All players must always abide by all the rules then in effect, in the form in @@ -254,8 +254,8 @@ and 201-212 (mutable). </p> </div> </div> -<div id="outline-container-org5fcca15" class="outline-3"> -<h3 id="org5fcca15"><span class="section-number-3">1.2.</span> Rule 102 - Rule Mutability</h3> +<div id="outline-container-org9bf8d41" class="outline-3"> +<h3 id="org9bf8d41"><span class="section-number-3">1.2.</span> Rule 102 - Rule Mutability</h3> <div class="outline-text-3" id="text-1-2"> <p> Initially rules in the 100's are immutable and rules in the 200's are mutable. @@ -265,8 +265,8 @@ and rules in the Initial Set may be transmuted regardless of their numbers. </p> </div> </div> -<div id="outline-container-org11006df" class="outline-3"> -<h3 id="org11006df"><span class="section-number-3">1.3.</span> Rule 103 - Rule Changes Defined</h3> +<div id="outline-container-org76945c9" class="outline-3"> +<h3 id="org76945c9"><span class="section-number-3">1.3.</span> Rule 103 - Rule Changes Defined</h3> <div class="outline-text-3" id="text-1-3"> <p> A rule-change is any of the following: (1) the enactment, repeal, or amendment @@ -284,8 +284,8 @@ to change.) </p> </div> </div> -<div id="outline-container-org9643fec" class="outline-3"> -<h3 id="org9643fec"><span class="section-number-3">1.4.</span> Rule 104 - Rule Change Proposals</h3> +<div id="outline-container-org4d3c8dc" class="outline-3"> +<h3 id="org4d3c8dc"><span class="section-number-3">1.4.</span> Rule 104 - Rule Change Proposals</h3> <div class="outline-text-3" id="text-1-4"> <p> All rule-changes proposed in the proper way shall be voted on. They will be @@ -293,8 +293,8 @@ adopted if and only if they receive the required number of votes. </p> </div> </div> -<div id="outline-container-orge8c5e79" class="outline-3"> -<h3 id="orge8c5e79"><span class="section-number-3">1.5.</span> Rule 105 - Voter Eligibility and Compulsory Voting</h3> +<div id="outline-container-orga4084d0" class="outline-3"> +<h3 id="orga4084d0"><span class="section-number-3">1.5.</span> Rule 105 - Voter Eligibility and Compulsory Voting</h3> <div class="outline-text-3" id="text-1-5"> <p> Every player is an eligible voter. Every eligible voter must participate in @@ -302,8 +302,8 @@ every vote on rule-changes. </p> </div> </div> -<div id="outline-container-org352a3eb" class="outline-3"> -<h3 id="org352a3eb"><span class="section-number-3">1.6.</span> Rule 106 - Procedure for Introducing a Rule-Change Proposal</h3> +<div id="outline-container-org824be55" class="outline-3"> +<h3 id="org824be55"><span class="section-number-3">1.6.</span> Rule 106 - Procedure for Introducing a Rule-Change Proposal</h3> <div class="outline-text-3" id="text-1-6"> <p> All proposed rule-changes shall be written down before they are voted on. If @@ -311,8 +311,8 @@ they are adopted, they shall guide play in the form in which they were voted on. </p> </div> </div> -<div id="outline-container-org708984d" class="outline-3"> -<h3 id="org708984d"><span class="section-number-3">1.7.</span> Rule 107 - Rule Change Timing of Effect</h3> +<div id="outline-container-org0f5ddf9" class="outline-3"> +<h3 id="org0f5ddf9"><span class="section-number-3">1.7.</span> Rule 107 - Rule Change Timing of Effect</h3> <div class="outline-text-3" id="text-1-7"> <p> No rule-change may take effect earlier than the moment of the completion of the @@ -321,8 +321,8 @@ rule-change may have retroactive application. </p> </div> </div> -<div id="outline-container-orgaec5969" class="outline-3"> -<h3 id="orgaec5969"><span class="section-number-3">1.8.</span> Rule 108 - Rule Change Proposal Enumeration</h3> +<div id="outline-container-orgf20ee46" class="outline-3"> +<h3 id="orgf20ee46"><span class="section-number-3">1.8.</span> Rule 108 - Rule Change Proposal Enumeration</h3> <div class="outline-text-3" id="text-1-8"> <p> Each proposed rule-change shall be given a number for reference. The numbers @@ -339,8 +339,8 @@ or repeal the amendment. </p> </div> </div> -<div id="outline-container-orgdb52b0b" class="outline-3"> -<h3 id="orgdb52b0b"><span class="section-number-3">1.9.</span> Rule 109 - Transmuting Immutable Rules</h3> +<div id="outline-container-orgdac73d6" class="outline-3"> +<h3 id="orgdac73d6"><span class="section-number-3">1.9.</span> Rule 109 - Transmuting Immutable Rules</h3> <div class="outline-text-3" id="text-1-9"> <p> Rule-changes that transmute immutable rules into mutable rules may be adopted if @@ -349,8 +349,8 @@ not be implied, but must be stated explicitly in a proposal to take effect. </p> </div> </div> -<div id="outline-container-orga51b563" class="outline-3"> -<h3 id="orga51b563"><span class="section-number-3">1.10.</span> Rule 110 - Immutable Rule Priority</h3> +<div id="outline-container-org10aa107" class="outline-3"> +<h3 id="org10aa107"><span class="section-number-3">1.10.</span> Rule 110 - Immutable Rule Priority</h3> <div class="outline-text-3" id="text-1-10"> <p> In a conflict between a mutable and an immutable rule, the immutable rule takes @@ -360,8 +360,8 @@ immutable rule. </p> </div> </div> -<div id="outline-container-org4120976" class="outline-3"> -<h3 id="org4120976"><span class="section-number-3">1.11.</span> Rule 111 - Rule Change Debate</h3> +<div id="outline-container-orgbd32484" class="outline-3"> +<h3 id="orgbd32484"><span class="section-number-3">1.11.</span> Rule 111 - Rule Change Debate</h3> <div class="outline-text-3" id="text-1-11"> <p> If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive @@ -375,20 +375,20 @@ and vote. </p> </div> </div> -<div id="outline-container-orgd66d45c" class="outline-3"> -<h3 id="orgd66d45c"><span class="section-number-3">1.12.</span> Rule 112 - Victory by Points</h3> +<div id="outline-container-orgda2ada0" class="outline-3"> +<h3 id="orgda2ada0"><span class="section-number-3">1.12.</span> Rule 112 - Victory by Points</h3> <div class="outline-text-3" id="text-1-12"> <p> The state of affairs that constitutes winning may not be altered from achieving -`n` points to any other state of affairs. The magnitude of `n` and the means of +<b><i>n</i></b> points to any other state of affairs. The magnitude of <b><i>n</i></b> and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted and (while they are mutable) be amended or repealed. </p> </div> </div> -<div id="outline-container-org2a48197" class="outline-3"> -<h3 id="org2a48197"><span class="section-number-3">1.13.</span> Rule 113 - Forfeiting</h3> +<div id="outline-container-org4f5ea9d" class="outline-3"> +<h3 id="org4f5ea9d"><span class="section-number-3">1.13.</span> Rule 113 - Forfeiting</h3> <div class="outline-text-3" id="text-1-13"> <p> A player always has the option to forfeit the game rather than continue to play @@ -397,8 +397,8 @@ player to incur it, may be imposed. </p> </div> </div> -<div id="outline-container-orgbfc0b2a" class="outline-3"> -<h3 id="orgbfc0b2a"><span class="section-number-3">1.14.</span> Rule 114 - Guaranteed Legality of Changing the Rules</h3> +<div id="outline-container-org20db49b" class="outline-3"> +<h3 id="org20db49b"><span class="section-number-3">1.14.</span> Rule 114 - Guaranteed Legality of Changing the Rules</h3> <div class="outline-text-3" id="text-1-14"> <p> There must always be at least one mutable rule. The adoption of rule-changes @@ -406,8 +406,8 @@ must never become completely impermissible. </p> </div> </div> -<div id="outline-container-org864ec7f" class="outline-3"> -<h3 id="org864ec7f"><span class="section-number-3">1.15.</span> Rule 115 - Mutability of Rule Change Procedures and Rule Self-Reference</h3> +<div id="outline-container-org206d3a8" class="outline-3"> +<h3 id="org206d3a8"><span class="section-number-3">1.15.</span> Rule 115 - Mutability of Rule Change Procedures and Rule Self-Reference</h3> <div class="outline-text-3" id="text-1-15"> <p> Rule-changes that affect rules needed to allow or apply rule-changes are as @@ -417,8 +417,8 @@ solely on account of the self-reference or self-application of a rule. </p> </div> </div> -<div id="outline-container-org31a0fca" class="outline-3"> -<h3 id="org31a0fca"><span class="section-number-3">1.16.</span> Rule 116 - Freedom Beyond the Rules</h3> +<div id="outline-container-org32b1ce5" class="outline-3"> +<h3 id="org32b1ce5"><span class="section-number-3">1.16.</span> Rule 116 - Freedom Beyond the Rules</h3> <div class="outline-text-3" id="text-1-16"> <p> Whatever is not prohibited or regulated by a rule is permitted and unregulated, @@ -428,12 +428,12 @@ rule or set of rules explicitly or implicitly permits it. </div> </div> </div> -<div id="outline-container-org64c17da" class="outline-2"> -<h2 id="org64c17da"><span class="section-number-2">2.</span> Mutable Rules</h2> +<div id="outline-container-orgf93d1e1" class="outline-2"> +<h2 id="orgf93d1e1"><span class="section-number-2">2.</span> Mutable Rules</h2> <div class="outline-text-2" id="text-2"> </div> -<div id="outline-container-orgb61b91e" class="outline-3"> -<h3 id="orgb61b91e"><span class="section-number-3">2.1.</span> Rule 201 - Turn Order</h3> +<div id="outline-container-orgbbd6f33" class="outline-3"> +<h3 id="orgbbd6f33"><span class="section-number-3">2.1.</span> Rule 201 - Turn Order</h3> <div class="outline-text-3" id="text-2-1"> <p> Players shall alternate in alphabetical order by surname, taking one whole turn @@ -442,8 +442,8 @@ omitted. All players begin with zero points. </p> </div> </div> -<div id="outline-container-orgc974f0e" class="outline-3"> -<h3 id="orgc974f0e"><span class="section-number-3">2.2.</span> Rule 202 - Turn Makeup</h3> +<div id="outline-container-org994cd33" class="outline-3"> +<h3 id="org994cd33"><span class="section-number-3">2.2.</span> Rule 202 - Turn Makeup</h3> <div class="outline-text-3" id="text-2-2"> <p> One turn consists of two parts in this order: (1) proposing one rule-change and @@ -459,8 +459,8 @@ popular proposals.) </p> </div> </div> -<div id="outline-container-org1fc6211" class="outline-3"> -<h3 id="org1fc6211"><span class="section-number-3">2.3.</span> Rule 203 - Threshold for Accepting Rule Changes</h3> +<div id="outline-container-orgeccbef0" class="outline-3"> +<h3 id="orgeccbef0"><span class="section-number-3">2.3.</span> Rule 203 - Threshold for Accepting Rule Changes</h3> <div class="outline-text-3" id="text-2-3"> <p> A rule-change is adopted if and only if the vote is unanimous among the eligible @@ -469,8 +469,8 @@ turns, it automatically changes to require only a simple majority. </p> </div> </div> -<div id="outline-container-org59b8262" class="outline-3"> -<h3 id="org59b8262"><span class="section-number-3">2.4.</span> Rule 204 - Reward for Dissent</h3> +<div id="outline-container-org9f11cbf" class="outline-3"> +<h3 id="org9f11cbf"><span class="section-number-3">2.4.</span> Rule 204 - Reward for Dissent</h3> <div class="outline-text-3" id="text-2-4"> <p> If and when rule-changes can be adopted without unanimity, the players who vote @@ -478,8 +478,8 @@ against winning proposals shall receive 10 points each. </p> </div> </div> -<div id="outline-container-org415d893" class="outline-3"> -<h3 id="org415d893"><span class="section-number-3">2.5.</span> Rule 205 - Timing of Rule Changes</h3> +<div id="outline-container-orgaed91a0" class="outline-3"> +<h3 id="orgaed91a0"><span class="section-number-3">2.5.</span> Rule 205 - Timing of Rule Changes</h3> <div class="outline-text-3" id="text-2-5"> <p> An adopted rule-change takes full effect at the moment of the completion of the @@ -487,8 +487,8 @@ vote that adopted it. </p> </div> </div> -<div id="outline-container-org69de0d8" class="outline-3"> -<h3 id="org69de0d8"><span class="section-number-3">2.6.</span> Rule 206 - Penalty for Defeated Proposals</h3> +<div id="outline-container-orgb140212" class="outline-3"> +<h3 id="orgb140212"><span class="section-number-3">2.6.</span> Rule 206 - Penalty for Defeated Proposals</h3> <div class="outline-text-3" id="text-2-6"> <p> When a proposed rule-change is defeated, the player who proposed it loses 10 @@ -496,32 +496,32 @@ points. </p> </div> </div> -<div id="outline-container-org5b1bbaf" class="outline-3"> -<h3 id="org5b1bbaf"><span class="section-number-3">2.7.</span> Rule 207 - Votes Per Player</h3> +<div id="outline-container-orga4ea206" class="outline-3"> +<h3 id="orga4ea206"><span class="section-number-3">2.7.</span> Rule 207 - Votes Per Player</h3> <div class="outline-text-3" id="text-2-7"> <p> Each player always has exactly one vote. </p> </div> </div> -<div id="outline-container-org2811c79" class="outline-3"> -<h3 id="org2811c79"><span class="section-number-3">2.8.</span> Rule 208 - Point Threshold</h3> +<div id="outline-container-org6519803" class="outline-3"> +<h3 id="org6519803"><span class="section-number-3">2.8.</span> Rule 208 - Point Threshold</h3> <div class="outline-text-3" id="text-2-8"> <p> The winner is the first player to achieve 200 (positive) points. </p> </div> </div> -<div id="outline-container-org1849f3e" class="outline-3"> -<h3 id="org1849f3e"><span class="section-number-3">2.9.</span> Rule 209 - Maximum Mutable Rules</h3> +<div id="outline-container-org344960e" class="outline-3"> +<h3 id="org344960e"><span class="section-number-3">2.9.</span> Rule 209 - Maximum Mutable Rules</h3> <div class="outline-text-3" id="text-2-9"> <p> At no time may there be more than 25 mutable rules. </p> </div> </div> -<div id="outline-container-orge243e90" class="outline-3"> -<h3 id="orge243e90"><span class="section-number-3">2.10.</span> Rule 210 - Rule Conflict Resolution</h3> +<div id="outline-container-orgb253b5e" class="outline-3"> +<h3 id="orgb253b5e"><span class="section-number-3">2.10.</span> Rule 210 - Rule Conflict Resolution</h3> <div class="outline-text-3" id="text-2-10"> <p> If two or more mutable rules conflict with one another, or if two or more @@ -542,8 +542,8 @@ one another, then the numerical method again governs. </p> </div> </div> -<div id="outline-container-org69b8cac" class="outline-3"> -<h3 id="org69b8cac"><span class="section-number-3">2.11.</span> Rule 211 - Resolving Rule Interpretation Conflicts</h3> +<div id="outline-container-org6f2e503" class="outline-3"> +<h3 id="org6f2e503"><span class="section-number-3">2.11.</span> Rule 211 - Resolving Rule Interpretation Conflicts</h3> <div class="outline-text-3" id="text-2-11"> <p> If players disagree about the legality of a move or the interpretation or @@ -583,8 +583,8 @@ applying other standards. </p> </div> </div> -<div id="outline-container-org3128490" class="outline-3"> -<h3 id="org3128490"><span class="section-number-3">2.12.</span> Rule 212 - Stalemate</h3> +<div id="outline-container-orgfdfaa88" class="outline-3"> +<h3 id="orgfdfaa88"><span class="section-number-3">2.12.</span> Rule 212 - Stalemate</h3> <div class="outline-text-3" id="text-2-12"> <p> If the rules are changed so that further play is impossible, or if the legality @@ -602,7 +602,7 @@ This rule takes precedence over every other rule determining the winner. </div> <div id="postamble" class="status"> <p class="author">Author: Skylar Hill</p> -<p class="date">Created: 2022-07-26 Tue 22:53</p> +<p class="date">Created: 2022-07-27 Wed 08:49</p> <p class="validation"><a href="https://validator.w3.org/check?uri=referer">Validate</a></p> </div> </body> diff --git a/da-rules.org b/da-rules.org @@ -63,7 +63,7 @@ unless the Judge has been asked to do so, also decides the time to end debate and vote. ** Rule 112 - Victory by Points The state of affairs that constitutes winning may not be altered from achieving -`n` points to any other state of affairs. The magnitude of `n` and the means of +*/n/* points to any other state of affairs. The magnitude of */n/* and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted and (while they are mutable) be amended or repealed.